![]() ![]() ![]() It can be done, but you'll require just ridiculous amounts of RAM and processor cycles with all those facets, and you will NOT be able to do anything really useful with it. You'll have to have a true beast of a computer to actually handle converting the mesh with Mesh Enabler. I hate to say it, but I think you've got about as much out of that as you can manage. The results that it gives will be cosmetic, more than functional, like you'd get from Inventor. It's a completely different way to model, as compared to a solid modeler like Inventor. When you're modeling in the kind of software that was used to create that, you create complex shapes by using lots of small triangles or quads to form surfaces, which are then shaded and rendered. ![]() The problem with that model is the polygon density. ![]()
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