Most GMs will take the time to jot down the information during a combat encounter (wounds, opponents killed, and so on) but your session notes can be much more. That’s where your session notes come into play. Unfortunately, all that information can be unwieldy when running a session, or even worse, you can’t remember what information you’ve already given the players, the plot line hooks you’re going to use, or even where you left off (if you’ve been on hiatus). Many GMs have volumes of information about the campaign they’re running–maps, NPCs, histories, cultures, the list goes on. Running an effective and enjoyable campaign requires a lot of organization. Adjust for modern technology and culture.Tips From Roleplaying Tips Game Masters.Savage Worlds: Necessary Evil Hard Cover.Battlebox for Monte Cook’s Arcana Evolved.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |